How To Make More Material Slots In 3ds Max
Reflections and environment
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- How To Make More Material Slots In 3ds Max Online
Lets you specify a custom background for the sample slots, instead of the default checkers background. Click the file-assignment button to display a file dialog from which you can select the custom background. This can be any bitmap format supported by 3ds Max. And sample slots are very useful,because that means that you don't needto worry about whether a node exists in the viewor whether it exists in the scene.It will always get stored in your 3ds Max file.Kind of like a material library.So let's see how it works.The first thing I'll do is justcreate an object in the scene.
As you can see, the reflections look a bit dull. If you want nice reflections, you need something in your scene to reflect in the object. Instead of building a complete environment, there is a much easier way: hdri environment maps.
Go to an empty slot in the material editor and click the 'get material button'. In the material/map browser, scroll down and double click on the VrayHDRI map. Now in the HDRI map settings, click the browse button and choose any hdri map. There are a lot of free ones online, here the famous kitchen hdri map is used.
You can also find a lot of high quality maps here!
Or free hdri maps here!
How To Make More Material Slots In 3ds Max Download
This map is in the 'probe' format and you'll have to select 'angular as the mapping type in the VrayHDRI settings (see screenshot). Leave everything else default.
Now we have to assign the map to the environment of the scene. We will not use the Max environment, because Vray has its own environment options. Use the max environment only if you want your map to also show up in the background of your rendering.
How To Make More Material Slots In 3ds Max Online
Go to the Vray environment rollout, turn on 'reflection/refraction environment override' and drag the hdri map from the material editor onto the map slot.